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Double-Six Dominoes 2.0 Status

  •  03-12-2007, 12:02 PM

    Double-Six Dominoes 2.0 Status

    Currently, version 2.0 is in private beta testing.  I still have some code to write before it is ready to ship, but overall, it is looking pretty good.  Feedback from the beta testers has been very positive.

    Here are a list of features that have been fixed in version 2.0:

    • Allow playfield to be maximized - This allows large monitors a nice playing area.
    • Improved dominoe graphics - I designed a nice black with color dot dominoe set for the default.  I also include several different sets in the initial download.  If that is not enough, I created a forum here to help people create and share more unique dominoe sets.
    • Increase strength of computer opponent
    • Allow user selection of the following options:
      - Single or Multiple spinners.  Version 1.0 allowed for multiple spinner games only.
      - Starting hand size of 5, 7, or 9 dominoes.  Version 1.0 allowed 7 only.
      - Limit drawing of more dominoes only when necessary or at any time.  Version 1.0 allowed drawing at any time.
      - Rounds start with largest double or user's choice.  Version 1.0 always started each round with the largest double.
    • When proposing an internet game, it will propose a game using your default rules as the rules for the online game.  The remote user will see the rules before deciding to play or not.
    • When proposing an internet game, ensure both players are using 2.0.
    • Allow playfield background color to be changed.
    • Web links have been added to the system menu for direct access to the web site and discussion board.
    • A "Main Menu" has been added.  This new menu is the first thing you see when you start the program.  Version 1.0 jumped right into a game.
    • Various minor bug fixes including the multiuser section
    • Price reduced to $9.95.  Version 1.0 was $15.  The cost reduction is due to the fact that I don't have to be involved in each transaction as I was with 1.0.
    • Registration System implemented that handles accepting money, giving out registration codes, and deactivating the game if the user decides not to buy.  Trial period is 7 days which I think is fairly generous.  Most of the games my daughter likes to buy only have 1 hour trial periods.

    Here is a list of features still needing to be finished before 2.0 is ready to ship:

    • Help File - I still need to write the help file and publish it to the web

    Overall, I should be ready to ship version 2.0 before March 31, 2007.

     EDIT: OK, so March 31 was a little opitmistic.  I haven't had a chance to write the help file yet. I will write it real soon now though.

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